Jumbly legal
Accessibility
Jumbly's current accessibility direction, including keyboard support, mobile usability, reduced motion, contrast, and known limitations.
Last updated: May 11, 2026
These pages explain how Jumbly currently handles gameplay, device storage, analytics, optional accounts, sharing and your rights. We will update them as the platform evolves.
Accessibility Commitment
Jumbly should feel polished, playful and usable. We continue to improve keyboard support, readable contrast, reduced-motion behaviour, labels, touch targets and screen-reader support without losing its calm character.
Keyboard Support
- Core navigation, footer links, legal pages, modals, buttons, and form controls should remain keyboard reachable.
- Word and grid games should provide practical keyboard controls where the interaction model supports it.
- Focus states should be visible enough to navigate confidently in dark mode.
Mobile Accessibility
- Jumbly is designed mobile-first with large touch targets, safe-area-aware layouts, and thumb-friendly controls.
- Game boards should avoid tiny controls, hidden essential actions, and layouts that depend on hover.
- Mobile Safari and installed PWA behaviour are tested regularly because many players use iPhones.
Reduced Motion
- Animations should be subtle, purposeful, and respectful of reduced-motion preferences.
- Tile flips, mascot moments, modals, route transitions, and celebration effects should avoid becoming disorienting.
- New games should honour the same reduced-motion preference.
Contrast and Color
- Dark mode should maintain readable text, clear focus states, and enough contrast for important controls.
- Puzzle feedback should not rely on colour alone where practical; labels, symbols, ARIA text or visible state changes should reinforce meaning.
- Green, yellow, and dark feedback states should stay legible across mobile screens and brightness settings.
Known Limitations
- Some highly visual game boards may still need stronger screen-reader semantics and non-colour feedback.
- Complex drag, swipe, path, and spatial puzzle interactions may need alternate input paths before broad accessibility claims.
- Jumbly continues to combine automated checks with manual assistive-technology testing.
Feedback
If something is hard to read, navigate, hear, understand, or operate, contact support@jumbly.games with the game, route, device, browser, and what blocked you.